Heritage: The Journey is Half the Fun - Zek Quest
|starting map:|| K00 Zek|
|starting location:|| 24|
|NPC:|| Soci Esign|
|link to map:||K00 Zek | Soci Esign|
|optimal level:|| 30|
Point 1: Grove Stones. Run Northeast from the outpost
and up through the Easternmost of the two North valleys, then turn right.
You only need to swing by 40-50 feet to the North of the druid ring to get
Point 2: Charred Vale. Run around the zone counter-clockwise,
following the blue line. The update is in the charred area past the second
gate and over the hill. You'll likely pick up snake and/or tree aggro during
this checkpoint, but it's easily shaken. Just don't stop! You only need to
step a couple feet into the soot to get the update, then jet due west toward
the Lookout Tower. Avoid the orc gates' spawns by running over the rocks to
the left at the first one and up the leftmost leaning post at the second.
Point 3: Deathfist Lookout. Run due West, then veer north to the lookout
rock. Try to avoid picking up lion aggro near the base; they can be a pain
when running back down. The update is at the very top of the spire.
Zek Bridge. Run down the spire and East around the wall to the bridge. DO
NOT RUN ACROSS THE BRIDGE! Run about 5 feet onto it to get the update.
5: Deathfist citadel. Splash across the pond between the aggro radii of the
two orc guards. Fish will likely spot and chase you, but ignore them and
keep running. Run along the sand after skirting the orc and pop out into
deathfist valley to the left of the bridge. Turn left and hug the wall until
you get to the other side of the first orc spawn battlements, then run to
the road. The update is a little West of the skulls-on-sticks.
Spirit Lake. Sprint back to the Bridge and then to the right of it, running
over the sand. Any Citadel aggro you picked up will give up quickly. Avoid
the solo orc guards again and splash through the water. The fish will
probably reaggro, but ignore them. TIP: You can run over the top of the rock
wall directly south of the pond's West section. Look at the orange line for
a clear picture of what I mean. Run directly to the second orc gate,
ignoring any aggro you pick up. DO NOT RUN BACK THROUGH THE GATE! Run to the
East side of it and jump your way up the rock wall and over the fence. If
you don't get over the fence quickly, aggro might catch you. It can be
tricky if you've never done it before. You can also get over the West side,
but for me the East wall is easier. >From there, retrace your steps and head
to the spiral lake under the 6 on the map. Remember to jump over the stones
to the right of the second gate. The Spiral Lake update will trigger when
you get within 15-20 feet of it. Don't touch the water or yet another
surprise pop will trigger and chase you.
Point 7: Deathfist Quarry. Run to
the mine and take the elevator down to the bottom. Run 5 feet into one of
the tunnels for the update, then evac to the dock. You should still have
plenty of time on the clock even if you dawdled. Finish: Run out through the
front gates of the outpost to stop the timer, then talk to Soci to move on
to the next step.
No Reward except the next part of the heritage quest
The route is as follows; the number in parentheses is the approximate
location on map. There are WPs to most of these places on your in-game map.
You do not need an evac to finish this one. I had a double sow and finished
with 2.5 minutes to spare, even having taken a couple wrong turns. 1) Grove
of Stones (Druid Ring) - (03) 2) Charred Vale - (22) 3) Deathfist Lookout -
(20) [you must go to the top] 4) Bridge of Zek (DFC Bridge) - (19) 5)
Deathfist Citadel Gates - (16) 6) Spirit Lake - (25) 7) Deathfist Quarry -
(12) [you must go down into the mine and out of the elevator] 8) Back to
(by Darkflower, The Illuminati, Mistmoore Server)
After doing this part, you'll be asked to go to Enchanted Lands.
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