Spirit of the Lost walktrough

logo Shadow Wind, Runnyeye Server
House of Lammas, Arnalix and Genagen
Original Walkthrough can be found at:
EQ2 Shadow Wind Guild Webpage
Made by Arnalix and Genagen - House of Lammas, Shadow Wind Guild, Runnyeye Server
Published at eq2.gamepressure.com with permissions from Arnalix

Detailed walktrough trough Spirit of the Lost epic instance. Maps, detailed encounter description and strategy hints can be found in this article.
The way to free Frogloks is opened...

The way through the zone consists of 4 steps:

  • Killing mobs outside/top platform
  • Killing mobs inside dungeon causing respawn
  • Killing mobs inside on the way back
  • Killing mobs outside/top platform Venekor and Varanak

Killing mobs outside/top platform

Clean the area by stairs and by entrance to dungeon, go upstairs and continue cleaning. As you approach pyramid pay attention to position of Eye of the Watcher walking up and down pyramid stairs. Pull encounters that are close to pyramid only when Eye of the Watcher is away up the stairs or you will get Atrius the Watcher encounter as add. Once clean pull encounter with Atrius the Watcher, use pet targeting Atrius himself to spend first AOE away from raid.

Description of Atrius the Watcher encounter:

Atrius the Watcher HP320k
ATT: Crush, Fire
RES: Fire, Poison, Slash
AOE Wave of Paralysis, Fire and STUN ~5sec, 45-60 sec range long 50m, (~1,5k)
Golemic Punisher HP170k
ATT: Crush
RES: Fire, Poison, Slash
Barrage/AOE Dreadening Slam, Crush, 40sec, very short range, ~1k
2xGolemic Protectorate HP30k, Eye of the Watcher HP43k
ATT: Crush, (Divine, Mental)
RES: Mental (both same resist)
Best seem to have two main tanks, one tanking Atrius the Watcher alone, the other taking all the other mobs in encounter. Kill adds first (Punisher) then kill named.

Killing mobs inside dungeon causing respawn

General recommendations: Never fight on crossings. Make sure to pull through so raid is behind the mob not getting barrages. If pulling into room, have raid stand on sides of the door in corners and tank pull well into room from that door so raid stays behind the mob. Avoid AOE spells inside by moving to safe spot, all have over 30 sec re-cast time so there is enough space for fight in between. Almost all AOEs inside are deadly to mid T6 players, but have short range so can be avoided easily.

Go inside dungeon killing the encounters on the way. Order does not matter, killing E3 Ukdan the Dark, E4 Swfzk the Mad, E7 with Krakat the Cruel and E8 with Krakan the Wary will cause E9 with Qzyk the Conqueror to spawn upstairs. Killing Qzyk the Conqueror will cause complete zone repop in 30 secs after fight finished with different mobs and locations this time.

map1.png, 13 kB

E1, E2 Liz. Eliminator HP160k (heals), Liz. Goon HP160k, Liz. Sentry HP30k
ATT: Crush
RES: none
E3 Ukdan the Dark HP160k, Liz. Eliminator HP160k(heals), Liz. Sentry HP30k, 2xLiz. Chanter HP35k (heals)
ATT: Magic, Fire, Crush
RES: Magic, (Fire)
E4 Swfzk the Mad HP417k
ATT: Crush
RES: Mental
E5 Liz. Eliminator HP160k(heals), Liz. Sentry HP30k, 2xLiz. Chanter HP35k (heals)
ATT: Crush, (Mental)
RES: none
E6 Liz. Eliminator HP160k(heals), Liz. Goon HP160k, Liz. Sentry HP30k
ATT: Crush, (Slash)
RES: none
E7 Krakat the Cruel HP320k, 2xLiz. Eliminator HP160k(heals)
ATT: Crush, Divine, Poison
RES: Fire
(It opens fight with stun, extra puller or other stun avoidance technique highly recommended)
E8 Enforcer Zifa HP175k, Liz. Mesmerist HP25k, 2xLiz. Sentry HP30k
ATT: Crush, Slash
RES: none
Krakan the Wary HP424k
ATT: Crush, (magic)
RES: Slash, Fire
(at 50% calls Krakan the Wary, second tank recommended to wait for that add)
E9 Qzyk the Conqueror HP64k, Liz. Chanter HP35k (heals), 2xLiz. Sentry HP30k
ATT: Crush, Poison
RES: Fire, Poison (Crush)
AOE Venomous Cloud, Poison, 50 sec,
Pull him downstairs to one side of corridor by stairs and run to safe spot dead-end to avoid AOE.

+ complete repop 30 sec after fight finish, Venekor and Varanak now outside

Killing mobs inside on the way back

Proceed back to outside of the dungeon. It is not necessary to kill anything inside the dungeon to be able to complete Frogloks quest. However currently it has decent drop rate of masters from those mobs so it is recommended to kill them just for that.

map2.png, 16 kB

S0 3xLiz. Sentry HP30k, 2xAmygdalan Priest HP30k, 1xAmygdalan Evoker HP30k
ATT: Crush, (Magic, Divine)
RES: none
S1 Amyg. Soldier HP30k (heals), Amyg. Executioner HP140k, Amyg. Evoker HP30k 2xAmyg. Priest 30k
ATT: Crush, Magic, Divine
RES: none
S2 Liz. Eliminator HP160k (heals), Liz. Sentry HP30k, 2xLiz. Chanter HP35k (heals)
ATT: Crush, (Divine)
RES: none
S3 T'Lrzt the Tyrant HP180k
ATT: Crush, Cold
RES: Fire, Cold, Poison, Disease, Slashing
AOE Chilling Mist, Cold and STUN 45 sec long, 50 sec recast (~2,1k, 0,5-3,5k, short range)
3xWarrior Spirit HP30k, 2xMalevolent Spirit HP30k, 3xDefiling Spirit HP30k (heals)
Deadly if done wrong. Tyrant casts 45 secs long AOE stun, short range. In case healers do not avoid it, it becomes deadly, otherwise fun fight. Pull the group just outside of the room to the junction, have main tank to stop them there. Rest of the raid has to wait up hill by the door leading to room with NPC froglok. That place is safe from AOE if Tyrant stays down by door to his room, and casters can also reach him from there, so only melee dps run in/out to avoid AOE.
S4 Liz. Eliminator HP160k (heals), Liz. Sentry HP30k, Liz. 2xChanter HP35k (heals)
ATT: Crush, (Divine)
RES: none
S5 Amyg. Enforcer HP160k, Amyg. Priest HP30k, Liz. Sentry HP30k, Liz. Mesmerist HP30k
ATT: Crush, (Divine, Magic)
RES: none
S6, S7 Liz. Eliminator HP160k (heals), Liz. Sentry HP30k, 2xLiz. Chanter HP35k (heals)
ATT: Crush, (Divine)
RES: none
S8 Liz. Eliminator HP160k(heals), Liz. Goon HP160k, Liz. Sentry HP30k
ATT: Crush
RES: none
S9 The Achiole HP420k
ATT: Crush, Poison
RES: Fire, (Poison)
AOE Venemous Cloud, Poison, 50-60 sec (~3,5k, 1k-5,5k, short range)
Pull Achiole outside of the room to the corridor corner, have casters stay past the first hole and fight from there, melee dps to run in/out to avoid the AOE behind the corner on side of the hole, yes jump once.
S10 Liz. Eliminator HP160k(heals), Liz. Goon HP160k, Liz. Sentry HP30k
ATT: Crush
RES: none
S11 Liz. Eliminator HP160k(heals), Liz. Goon HP160k, Liz. Sentry HP30k
ATT: Crush
RES: none
S12 Amyg. Ritual Master HP30k (kill first), 2xAmyg. Lurker HP30k, 4xLiz. Sentry HP30k
ATT: Crush, (Slash, Magic)
RES: none
after 40 sec Hundar the Punisher HP140k (first pull 40 sec delay, next pulls immed)
2xAmyg. Spirit Caller HP 30k (heals), 3xSpirit of Retribution HP20k
ATT: Crush, Fire, (Disease)
RES: Fire, Magic, Mental, Poison, Slash
AOE Enthralling Flames, Heat, 30-60 sec (~2,5k, 1k-3,5k, short range)
Very tough fight compared to others you experienced so far in case you do not prevent Hundar the Punisher to spawn. Pull the encounter to room where originally Achiole was standing. Make sure to kill Ritualist Master as first mob and make it quick ~30 secs. He is slow and comes likely as last mob from encounter to the room, still make sure to kill him first. If you kill him fast, it will prevent Hundar the Punisher from spawn.
In case Hundar comes, then you are up for some nice fight. Perhaps best to have second tank waiting in the corridor or even in main room E12 with his group for Punisher to spawn, if that happens keep Punisher there with that second tank group and give time to raid to kill the initial encounter then come to help.
S13* Liz. Eliminator HP160k(heals), Liz. Goon HP160k, Liz. Sentry HP30k
ATT: Crush
RES: none
Spawns either in the room as static or in corridor as roamer.
S14 Liz. Eliminator HP160k(heals), Liz. Goon HP160k, Liz. Sentry HP30k
ATT: Crush
RES: none
S15 Liz. Eliminator HP160k(heals), Liz. Goon HP160k, Liz. Sentry HP30k
ATT: Crush
RES: none
S16 High Priest Y'aka'Y HP315k (heals) Amyg. Soldier HP30k, 2xAmyg. Priest HP30k, Amyg. Evoker HP30k
ATT: Crush, Divine, (Magic)
RES: Divine, Fire
*S17/S18 whatever taken first very likely will get as adds +1 group walking in between those rooms (noted ADD in map).
S17 Liz. Eliminator HP160k(heals), Liz. Goon HP160k, Liz. Sentry HP30k
ATT: Crush
RES: none
S18 Uthka the Vigilant HP300k, 2xAmyg. Soldier HP30k
ATT: Crush
RES: Piercing
S19* Liz. Eliminator HP160k(heals), Liz. Goon HP160k, Liz. Sentry HP30k
ATT: Crush
RES: none
Spawns either in the room as static or in corridor as roamer.
S20 Liz. Eliminator HP160k(heals), Liz. Goon HP160k, Liz. Sentry HP30k
ATT: Crush
RES: none

Killing mobs outside Venekor and Varanak

Clean the encounters outside to make area clean for fight with Venekor. Varanak is non aggro by that time. For encounters close to pyramid/Venekor use proximity pull (body), do not cast at them; take them well far from Venekor before doing so, otherwise Venekor and Varanak duo will add to help. Once all clean the fight with Venekor comes to agenda.

Most likely you are up to fight both Venekor and Varanak at the same time. It is possible to proximity pull Venekor from behind/pyramid so you are on the other side then Varanak. In such case Varanak will not get aggro. However at any time if Venekor will decide you want to run away from the battle he will call Varanak to kill you and he becomes aggro going after raid. Cases that seem to trigger that are, running away from Venekor, running in direction of doors/Varanak, reviving by doors, etc. It is very likely this will happen even when you manage initial pull of Venekor right, so approach in which you fight both in parallel is recommended.

Varanak group

Send on group with secondary tank and heals to stand by Varanak. They can stay right by him, since he is non-aggro by that time. Once he becomes aggro taunt him and get him as far from Venekor fight as possible - main stairs area is recommended. He cast AOE stun with damage, group with several healers will have no issue with that. Walk him to side/stairs; keep him busy with one group there. DPS not that impressive if not combined with adds. AOE has 50 meters reach, goes through walls, so it is not realistic to avoid it.

Varanak the Everlasting ~HP450k
ATT: Crush, Fire
RES: Fire, Poison, Disease, Piercing
AOE Wave of Paralysis, Fire and STUN, 45+ sec, range long 50m, (~1,8k)

Venekor group and rest of raid

venekor.jpg, 5 kB
Venekor casts several funny spells. Most notable is his Acidic Mist, medium range AOE poison DOT. Can be group removed by right healers. It ticks 4 times in 3 secs for up to 2k one tick, kills well if not handled. Either make sure to have healers in group that can remove it and stick with group or run in/out to avoid it, long recast so well doable.

He kicks, so make sure that you stand with back to wall, very important for main tank and his group to keep heals/buffs.

He casts AOE stun ~5secs on different much shorter ~30 secs timer without damage, however prevents from healing, just stand that. Due to this make sure to run well in advance to avoid AOE DOT so you may get AOE stun when you least need it and get held by that in range for AOE DOT.

Venekor HP450k
ATT: Crush, Poison
RES: Slash, Poison
AOE Acidic Mist, Poison, 70 sec, DOT 4x 3sec/tick, range medium, (~1,5k) - kicks, fight back to wall
2xGolemic Protectorate HP30k
ATT: Crush, (Divine)
RES: none

Idol of Thule

In addition to that fun, there is little statue (Idol of Thule) that is right in front of Venekor spawn place. Have some person to try to click it at the beginning of the fight to determine what class mage/healer/fighter is needed this time to click it. Assign one person from that class to click it during the fight. At some point Idol will start to cast spells. Clicking it prevents that, do that until end of fight. Spells that Idol casts are fatal, zone wide mesmerize, zone wide stun, zone wide whatever, long lasting, no escape if in fight certain death.

Idol of Thule in front of Venekor needs to be disabled, by clicking on it or stuns all zone
*** Flames of Retribution(Fire)
*** Wave of Wonder (Magic)
*** Toxic Tendrils(Poison)
*** Shock of Thunder(Mental)
=permanent stun

So now when we have described all the variables that come into game, here comes the plan. One group with secondary tank by Varanak. One group with main tank back to wall in front of Venekor. Rest of raid on side wall of the zone before pull. Main tank comes to distance to pull well Venekor and his mobs, and initiates fight going back to wall and rest of his group. Secondary tank catches Varanak as soon as it becomes aggro and moves it as far as possible from Venekor fight, towards zone entrance a bit. Once Venekor casts the AOE DOT rest of raids adds to kill him, and avoids next AOE DOT spells by running to pyramid stairs, assuming the fight takes place by wall where main tank group was standing in middle of zone. One person keeps clicking the idol. You kill Venekor, move to Varanak, kill Varanak, get good feeling, you have done it : Go and claim your title in froglok village.

After successful fight do not forget to climb up to the top of the main pyramid where Atrius was spawned to make area discover.

finish.jpg, 72 kB

Valid as of 6/12/2005

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