last update: Friday, August 1, 2008
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The Court of Al'Afaz walktrough
Made by Arnalix and Genagen - House of Lammas, Shadow Wind Guild, Runnyeye Server
Published at eq2.gamepressure.com with permissions from Arnalix
Detailed walkthrough through The Court of Al'Afaz epic instance. Maps, detailed encounter description and strategy hints can be found in this article. This walkthrough is not fully finished but we hope it can help other guilds to solve this nice epic zone.
Your faction with Al'Afaz Court will drop only by kills of named mobs in
towers. There are no mobs in the open areas that would become aggro based on
that faction at the moment. Currently not known what improves that faction.
Revive inside zone possible, by zone-in. Re-entry is 6 days. Every kill of named
gives decent amount of guild level exp. Majority of drops is no-trade, class
specific, bring shamans and bards since lots drops for them here.
Dungeon on the way to the liftBy
zone-in right side
After first jump by zone-in there is NPC The Keeper of the City Keys djinn
like mob on right-hand side. To turn him aggro pull close by froglok gardeners.
After encounter resets, he stays attackable. Best seems to disband one person
from raid, get him naked, turn djinn aggro, let player die. Pull then can be
done as with regular mob no need to bother with 5x froglok.
DUN1 |
The Keeper of the City Keys
HP550k ATT: Crush, Cold, Divine RES: Cold, Poison,
Piercing AOE Chilling Mist, cold, ~3k+, min
delay 45 sec AOE Winds of Ancient, cold,
~3k+, min delay 30 sec Kicks, so fight back to wall he is facing.
Single specs are divine type.
Known drops:
- \aITEM -826028395 Menacing Razor:Menacing Razor\/a
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Proceed to the left lift, all mobs are non-aggro, no need to kill them. Way
to lift from zone-in roughly; go over jumps until path goes no forward, jump
down, go left past tent on left side, stick to right wall, climb down, follow
path go right on junction,…
Lift-up (left)
Lift is guarded by The Prismatic Captain and several adds. If you try to step
on lift they become aggro, so better to kill them first in following order. Pull
adds first through Wiseman on left hand side, kill encounter. Pull The Prismatic
Captain, kill him.
LFT1 |
Wiseman HP250k (heals) ATT: Crush RES: Slash
(Crush) +4x Prophet of Truth (heals) HP45k ATT:
Divine, Crush, Mental RES: Divine |
LFT2 |
The Prismatic Captain HP550k
(heals) ATT: Slash RES: Slash (Crush) Wrath of
Fury, slash barrage 2k
Known drops:
- \aITEM 1572052555 1613140151:Sacred Prismatic Gauntlets\/a
- \aITEM 2130054825 1130561621:Sacred Prismatic Legplates\/a
- \aITEM 1205188680 Captain's Ever-Shifting Vouge:Captain's
Ever-Shifting Vouge\/a
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Use lift up, you get to East Tower. Upstairs 5 mobs around lift, currently
non-aggro.
Gardens Area
Lift arrives in East Tower 1st Floor
North-Eeast area
NE1 |
Brius Lakado HP600k
ATT: Slash, (Crush) RES: Crush Walks between North and
East towers. Drops also Epitaph, that is used later on with The Pattern
Juggler in South tower 3rd floor.
Known drops:
- \aITEM -114319803 335850181:Cuirass of the Djinn\/a
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North-West area
Nothing, interesting.
South-East area
SE1 |
The Great Gardener HP420k
ATT: Slash, Poison (Heat) RES: Divine, Crush AOE Venemous Cloud, poison, ~3k+, min recast 50secs,
short range single target Fire and Ice, heat, ~4k +3x a
green gardener HP40k ATT: Crush, (slash) RES: none
(mental)
Known drops:
- \aITEM -526112740 1791024821:Gem Encrusted Gussets\/a
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South-West area
SW1 |
Wolan Lakado HP560k
ATT: Slash, (Crush) RES: Pierce Walks between South and West
towers.
Known drops:
- \aITEM 1494147420 -1328360629:Necklace of Forgotten Wishes\/a
- \aITEM 1452881468 Hoop of Endless Time:Hoop of Endless Time\/a
- \aITEM -2100413730 877630266:Vestments of the Archmagus\/a
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SW2 |
Moonchild HP500k ATT:
Crush, Cold RES: none (crush) AOE
Chilling Mist, cold, ~3k, min recast 50secs, short range
Static encounter, stands in middle of water fountain. Once fight
initiated he summons 3x Ghost of Pawn, they go to south tower to call
Sunchild for help. With first pull Sunchild spawns in South Tower and
stays there afterwards. Once any of ghosts reaches south tower, Sunchild
comes.
+3x Ghost of Pawn HP25k ATT: Crush ~700 on tank
RES: none Is summoned by Moonchild to call for help Sunchild.
Known drops:
- \aITEM 1690003572 -674241575:Wish-Forged Pauldrons\/a
- \aITEM -166070405 -1609313269:Leggings of Silvershadow\/a
Ghosts spawn at the very moment of pull by fountain on south side.
They are 3 and very fast moving, weak to fight, each separate encounter.
If you manage to attack them they will not proceed to South Tower. If
single person attacks them and they kill that player, they will still stop
on the spot, no need to kill them, they will not proceed to South Tower.
If another pull is needed, new set of 3 will be summoned no matter
whatever the previously summoned ghosts are still alive or not.
It is absolute priority to stop those ghosts, they run generally on
the path, but cut some corners and get to green, so might generate -target
not visible- message at some points. Aproach we used is to synchronize
pull with finish of casting some cross-encounter AOE spell at ghost spawn
point, catches them well. Still have back-up players on the way to South
Tower to stop those that will escape. If you dedicate three groups that
will catch ghosts and one group to pull, it is worth it. The other groups
can join pull group half a minute later once ghosts are secured. You do
not want Sunchild to mess with you while fighting Moonchild, trust
us. |
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Sunchild HP-k (we did not kill him
yet) ATT: Slash, Heat RES: not measured ST,
Soul Burn, 1 target, heat, ~8k AOE
Enthralling Flames, heat, ~5k+, recast not measured, perhaps 30 secs
Stands in South Tower 1st floor. He is not spawned before first pull
of Moonchild. |
Towers
East Tower - perhaps 1st weakest
1st floor |
5x 62x4+++ lateman |
2nd floor |
empty |
3rd floor |
The Purple Piper HP550k
(E64+++x4) ATT: Pierce, Mental RES: Mental, Magic
+ 2x Lateman HP40k ATT: Slash RES: Mental
Known drops:
- \aITEM -1444044578 -489260855:Patternspinner\/a
- \aITEM -1670214044 Bangle of Melodic Speed:Bangle of Melodic
Speed\/a
| West Tower - perhaps
2nd weakest
1st floor |
5x Orchestral Minion HP40k ATT: Crushing (Mental,
Magic) RES: none (Mental) Aggro, do not walk inside too far.
Not impressive attack ~1k, but there is 5 of them, can be messed.
|
2nd floor |
empty |
3rd floor |
Maestra of Dissonance HP
550k ATT: Crushing, Mental (Magic, Heat) RES:
Magic, Crush (Mental) +orcheastral vibratto HP40k
ATT: Crushing, Magic RES: Mental, Pierce +orchestral
contralto HP40k ATT: Crushing, Magic RES: Mental, Slash
Known drops:
- \aITEM -1895917991 -1195374169:Fetid Chainmail Shoulder Pads\/a
- \aITEM -1897912710 1230262480:Fetid Chainmail Wristguards\/a
| South Tower - perhaps 3rd
weakest
1st floor |
nothing/Sunchild Spawns with
Moonchild encounter, runs to help Moonchild that sends Ghost of Pawns to
reach him, once they do. |
2nd floor |
empty |
3rd floor |
The Pattern Juggler HP550k (NPC,
E64+++x4) ATT: Crush, Heat (Mental) RES: Crush
ST Piercing Shriek, 1 target, mental 3,500 ~60 secs AOE DOT Course of Insanity, heat, ~100 ticks every 1
second
Right-click-show him epitaph from Brius Lakado and he gets aggro
immediately. Once epitaph given if more tries needed, he becomes aggro on
proximity/after some time so better to buff downstairs and initiate fight
fast. Attention: In case you do not give him epitaph, he
spawns T6 epic encounters versions of old T5 nameds after while in
following order: Pkwrzr, Udalan, K'Dal,... Known drops:
- \aITEM 1639249370 2101765384:Flared Royal Bracers\/a
- \aITEM 1789809274 2029202215:Totemic Mithril Helm\/a
| North Tower - lift starts
to operate once you kill nameds in other 3 towers
1st floor |
empty |
2nd floor |
empty |
3rd floor |
Hailing The Black Queen spawns The Fire Witch. The Fire Witch HP 550k
(drain-heals, Soul Burn) ATT: Heat, Pierce (Magic) RES: Fire,
Pierce (Crush) AOE Enthralling Flames,
heat, ~3k+, min recast 30 secs AOE Soul
Burn, heat, ~2k+, min recast 30 secs
Known drops:
- \aITEM 1066632239 -2034122335:Necklace of Inner Fire\/a
- \aITEM -815420033 -610000095:Flame Etched Gloves\/a
Once killing The Fire Witch, The Black Queen encounter becomes
aggro. Might be good idea to pull witch right before she dies far from
queen so you are able to loot chest without getting aggro from
queen. |
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The Black Queen (we did not kill her yet) ATT:
Magic, Pierce (Magic) RES: not measured AOE Dark Visage, magic,
~6k, recast not measured : + 2x Staunch Pilgrim HP-k
ATT: Crush RES: not measured |
Other information
Faction hits: The Purple Piper, The Pattern Juggler, Meastra of
Dissonance -Your faction standing with The Court of Al'Afaz got worse.-
Valid as of 20/12/2005
game maps
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